Yes, please see the list below:
1. Navigation
W or Arrow Up | Move camera forward. |
S or Arrow Down | Move camera backward. |
A or Arrow Left | Move camera left. |
D or Arrow Right | Move camera right. |
Q | Move camera up. |
E | Move camera down. |
SPACEBAR + W/S/A/D/Q/E | Move camera very slowly. |
SHIFT + W/S/A/D/Q/E | Move camera faster. |
SHIFT + SPACEBAR + W/S/A/D/Q/E | Move camera very fast. |
RIGHT MOUSE BUTTON + Move mouse | Look around. |
MIDDLE MOUSE BUTTON + Move mouse | Pan camera. |
SPACEBAR + MIDDLE MOUSE BUTTON + Move mouse | Pan camera very slowly. |
SHIFT + MIDDLE MOUSE BUTTON + Move mouse | Pan camera faster. |
SHIFT + SPACEBAR + MIDDLE MOUSE BUTTON + Move mouse | Pan camera very fast. |
MOUSEWHEEL UP/DOWN | Move camera forwards/backwards. |
CTRL + H | Reset camera pitch to horizontal viewpoint. |
O + RIGHT MOUSE BUTTON | Orbit camera. First, move the camera so that the crosshairs [ ] are placed at the point on a model that you want to orbit around. |
Double-click with RIGHT MOUSE BUTTON on models | Instantly teleport to the position that you clicked on. |
2. Miscellaneous
F1 | Editor quality: 1 Star (Shadows off and some Movie Effects off). |
F2 | Editor quality: 2 Stars (OmniShadows off). |
F3 | Editor quality: 3 Stars (Low-quality Lumion Terrain and Lumion Terrain shadows off). |
F4 | Editor quality: 4 Stars (Highest quality level). |
F5 | QuickSave saves a Scene file called QuickSave. |
F7 | Switch between low-quality and high-quality Lumion Terrain. |
F8 | Hold down this key to temporarily show the shadows from Spotlights. |
F9 | Toggle between low-quality and high-quality trees and plants. |
F11 | Toggle between Build Mode and Theater Mode. Theater Mode hides the user interface in Build Mode. |
Settings -> Toggle fullscreen | Toggle between Full-screen and Windowed Mode. |
Sliders | You can double-click on most sliders in Lumion to manually type in values. Press Shift while adjusting slider values to fine-tune them (more digits after the decimal point will be displayed). |
3. Save & load camera viewpoints
CTRL + 1 2 3 ... 9 0 | Use these keys to save up to 10 camera viewpoints in Photo Set 1 in Photo Mode. When using MyLumion, the Photos are saved only for MyLumion Panorama Viewpoints. |
SHIFT + 1 2 3 ... 9 0 | Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in Photo Set 1 in Photo Mode. |
4. Selecting, copying and moving
Place Mode -> Place Object button:
LEFT MOUSE BUTTON | Place a copy of the selected model from the Model Library. |
CTRL + LEFT MOUSE BUTTON | Place 10 copies of the selected model from the Model Library at random positions. |
V + LEFT MOUSE BUTTON | Place a new model with +/-0 to 50% random scale. |
CTRL + V + LEFT MOUSE BUTTON | Place 10 copies of the selected model from the Model Library at random positions with +/-0 to 50% random scale. |
Selection: Use any of the Transform Tool buttons (for example the Move Object button).
CTRL + Drag with LEFT MOUSE BUTTON | Rectangular selection tool for selecting multiple objects. |
CTRL + Click on an object icon | Select/De-select an object from the current selection. |
CTRL + SHIFT + Drag with LEFT MOUSE BUTTON | Add new rectangular selection to existing selection. |
CTRL + Click anywhere with LEFT MOUSE BUTTON | De-select all objects. |
Mass Placement function:
Enter | Accept current Line and start a new Line. |
CTRL + LEFT MOUSE BUTTON | Add a point to the current Line. |
RIGHT MOUSE BUTTON | Remove a point from the current Line. |
Move Mode -> Selection:
LEFT MOUSE BUTTON | Select/De-select: Click on the Object Icon to add/remove it from a current selection. |
Drag with LEFT MOUSE BUTTON | Rectangular selection tool for selecting multiple objects. |
Drag with LEFT MOUSE BUTTON | Add new rectangular selection to existing selection. |
CTRL + Click anywhere with LEFT MOUSE BUTTON | De-select all objects. |
CTRL + LEFT MOUSE BUTTON on a Category button | CTRL-clicking on a Category button now de-selects all Categories and only selects the Category that was clicked. |
Both Place and Move Mode:
Move Object button -> ALT + Move selected object(s) | Duplicate selected object(s) by holding down the ALT key while dragging one of the selected objects. |
H | Hold down this key and the LEFT MOUSE BUTTON + drag an Object Icon to move the model up or down. |
L | Hold down this key and the LEFT MOUSE BUTTON + drag an Object Icon to scale the model. |
R | Hold down this key and LEFT MOUSE BUTTON + drag an Object Icon to rotate the heading of the model. |
N | Holding down this key while moving objects will now ensure that the objects only move along the X axis. This also applies to the Move and Advanced Move Effects in Movie Mode. |
M | Holding down this key while moving objects will now ensure that the objects only move along the Z axis. This also applies to the Move and Advanced Move Effects in Movie Mode. |
CTRL + LEFT MOUSE BUTTON on a Category button | CTRL-clicking on a Category button now de-selects all buttons and only selects the Category that was clicked. |
Other Keys:
G | This function will make objects that you are moving or placing in your scene snap to the Lumion Terrain while ignoring all other object types. |
F | The orientation of all objects (apart from trees/plants) can be made to adapt to the surface angles of other objects. Move object button -> Press F for Flatten -> Move the object(s) to make them adapt to the surface angles of other objects. This function only works on surfaces that are facing the sky, i.e. less than 90 degree angles. |
SHIFT + Move selected object(s) | Press SHIFT while dragging selected objects to move them horizontally with snapping turned off. |
SHIFT + Rotate selected object(s) | Press SHIFT while rotating objects to temporarily turn the 45 degree angle snapping off. |
K + Rotate selected object(s) | Press K while rotating objects to make all of the objects face the mouse cursor. |
Selecting models when object icons are aligned:
Multiple objects can be aligned or positioned at the same location. To select the model you want:
- Place the mouse over the Object Icons.
- Use the Arrow Up and Arrow Down keys to scroll through the models.
- As you scroll through, each model will be highlighted in green.
- Click on the current Object Icon to select it.
5. Context Menu commands
Use the selection methods from above with the Context Menu to alter the position, size, rotation and alignment of objects.
Same Height | The selected objects will be placed at the same height as the object you clicked on. | Select objects -> Context Menu -> Click on the Object Icon of the object that has the height you want the other objects to inherit -> Transformation -> Same height. |
Same Rotation | The selected objects will inherit rotation from the object you clicked on. | Select objects -> Context Menu -> Click on the Object Icon of the object that has the rotation you want the other objects to inherit -> Transformation -> Same Rotation. |
Place On Ground | The selected objects will be placed on the Lumion Terrain or the imported object if it is 'marked as Terrain'. | Select objects -> Context Menu -> Click on the Object Icon of the object that has the rotation you want the other objects to inherit -> Transformation -> Place On Ground. |
Space | The selected objects will be placed in a straight line as defined by the object that you clicked on to execute the command and the object that is furthest away from that object. | Select objects -> Context Menu -> Click on the Object Icon of one of the selected objects -> Transformation -> Space. |
Align | This command lets you centre selected objects so that their pivot points are at the same position. | Select objects -> Context Menu -> Transformation -> Align. If you need to move or manipulate one of the overlapping objects, place the mouse cursor over the small overlapping object selection icons and use the Arrow Up and Arrow Down keys to scroll through the objects. |
Reset Size Rotation | The selected objects will be set to their size and rotation when originally placed in the scene. | Select objects -> Context Menu -> Click on the Object Icon of one of the selected objects -> Transformation -> Reset Size Rotation. |
Space XZ | The selected objects will be moved at their current height, and spaced evenly between the first and last object selected in the XZ world plane. | Select objects -> Context Menu -> Click on the Object Icon of one of the selected objects -> Transformation -> Space XZ. |
Randomize | This command lets you randomize the selected objects Position, Rotation or Rotation/Scale. | Select objects -> Context Menu -> Click on the Object Icon of one of the selected objects -> Transformation -> Randomize. |
Lock Position | The selected objects will be locked for position, height, size and rotation. | Select objects -> Context Menu -> Click on the Object Icon of one of the selected objects -> Transformation -> Lock Position. |
6. Movie mode
CTRL + 1 2 3 ... 9 0 | Use these keys to save up to 10 camera Viewpoints in Photo Set 1 while editing a camera animation in a Clip. |
SHIFT + 1 2 3 ... 9 0 | Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in Photo Set 1 in Photo Mode. |
CTRL (while rendering) | While rendering, hold down this key to show the frames per second. |
CTRL (while mouse cursor is over the Timeline Slider) | The frame count can now be displayed above the Timeline by pressing the CTRL key whilst the mouse is over the Timeline Slider. If you select to render to a frame range, the Timeline Slider displays the frame count by default, until you choose to render with another option. Whilst using the frame range option, you can toggle the display to show the seconds counter using the CTRL key whilst the mouse cursor is over the Timeline Slider. |
Mass Move Effect:
CTRL + LEFT MOUSE BUTTON | Add a Node to the current Path. |
RIGHT MOUSE BUTTON | Remove a Node from the current Path. |
SHIFT | A line is drawn to preview curves and smoothing of the Path. |
7. Photo mode
CTRL + 1 2 3 ... 9 0 | Use these keys to save up to 10 camera Viewpoints in Photo Set 1 in Photo Mode. |
SHIFT + 1 2 3 ... 9 0 | Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in Photo Set 1 in Photo Mode. |
See also:
Video Tutorial: Camera Control
Video Tutorial: Function Keys
Video Tutorial: Hotkeys Object Model
Video Tutorial: Hotkeys Object-Place Mode
Video Tutorial: Hotkeys Object-Move Mode